Headus UVLayout是一款专门用来拆UV专用的软件,手感相当顺手而且好用,和MAYA比起来最大的手感 差别在于这款是按住快捷建配合直接移动你的滑鼠来动作,所以你的手再编辑的时候是用滑的过去不再 是点点拉拉,所以用起来相当奇妙!而且他的自动摊UV效果相当好虽然和MAYA的Relax类似不过这款摊的 又平均又美相当好用。 新增功能英文简介: New tools added in this version:
- Shift-MMB : When a Trace texture is loaded, you can now "move" that texture over the mesh surface from the 3D view. Behind the scenes its just moving the UVs about, but it allows you to line up an existing texture with the geometry in a more intuitive way.
- Changes to existing tools:
- Repaint : Can now repaint from and to multiple UV tiles, plus added support for EXR Half format (16bit) image files.
- R/Shift-R/Shift-F Hotkeys : If mouse pointer is positioned away from any shells, these hotkeys now prompt for a rectangle select so that multiple shells can be processed in one go.
- Ctrl I/K Hotkey : Can now specify an angle threshold for the tagging of similarly oriented edges.
- M Hotkey : When symmetry is turned on, this key can now be used to snap a flipped shell over the top of its mirror image half.
- Groups : Added button to box and pack all shells in the selected groups.
- Symmetry Find : Added slider to change the degree of darkening for the shading of the mirror image polygons.
- Display : Added the option to show polygon outlines in the textured 3D views.
- Load options : Added a "Weld Geom Vertexes" option, that fixes geometry seams (blue edges) between seemingly continuous surfaces. Currently this triangulates the mesh also, so its recommended you only do this if you really have to.
- Bugs fixed:
- Copy UVs : On a partial match, now all matching polys are marked correctly.
- Repaint : Didnt sample non-square source maps correctly.
- Fit To Sqr: Was broken when there was a mixture of shells and boxes in a tile.
- OpenGL : On some display hardware/driver combinations, redraw rates were very slow. A preference has been added under the GUI tab to select between integer or floating point vertex modes to fix this problem.
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