V-Ray 2.0 for Maya Key Features VRAY 2.0主要功能
V-RAY RT on CPU and GPU V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU. VRAY 2.0 Maya现在配备了CPU和GPU的交互式渲染。 SHADING Support for efficient material layering - quickly render complex materials using the V-Ray Blend material 材质 高效材料分层支持 - 快速渲染使用了VRAY混合材料混合材质 Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering 快速次表面散射着色 – VRAY FastSSS2材料采用预先创建快速,准确的次表面散射的支持作用为单一和多重散射 VrayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Support for the Substance textures in Maya 2011.5 and Maya 2012 - use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects VrayCarPaintMtl -借助base、flake和coat层,创建惊人的汽车绘制纹理。 Maya2011.5在2012年的物质和Maya材质支持 - 使用Maya中的2011.5和Maya 2012年物质的纹理,新的VRAY 2.0创建您的项目范围广泛的着色器程序 VrayToon shader - add an amazing cartoon-like feeling to your renderings Support for dispersion in refractions for VrayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye. Automatic support for both Mari and Mudbox style tiled textures - V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object Support for rendering of Maya fluids - the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume Ptex textures - with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures. VrayToon着色器 – 为你的渲染增加了一个惊人的卡通效果 在折射色散VrayMtl支持 - 这个选项使用的波长依赖性的V - ray核心光线追踪的新功能,并允许您创建焦散是让人看得眼花撩乱惊人的特写镜头,折射对象窗口。 自动为mari和Mudbox样式的支持平铺纹理 - VRAY 2.0可以自动加载正确的纹理位图上所呈现的不同对象的紫外线砖于Maya流体渲染的支持 - 新的VRAY 2.0承认并呈现Maya流体直接与全力支持GI和体积内的散射光,纹理的ptex - 与VRAY 2.0中,您可以不必再担心UV坐标和使用的ptex纹理。 LIGHTS Physically accurate lights - create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping. Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render time 灯光 物理精确灯光 - 创建逼真的物理基础照明用灯,包括评价处灯光和纹理贴图支持真正的区域灯光。 利用HDR环境纹理进行高效照明 CAMERA Lens distortion through Nuke displacement maps - the Vray Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera Support for the Maya stereo camera in batch render mode - render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode Option to turn off camera motion blur - V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency 摄像机 借助Nuke置换贴图实现镜头扭曲 在批渲染模式下支持Maya立体摄影机 VRAY 2.0给你一个单独的关闭/开启摄像机运动模糊的选项 快门运动模糊效率 - 提供更逼真的运动模糊与手动控制相机的快门效率 RENDER OUTPUT Support for additional render elements - have full control in compositing by separating the render into render elements Output of multi-channel scanline OpenEXR files with data-window - removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications VrayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software. Ultimate resolution of any issues caused by Distributed Rendering - the new VrayDRBucket render element enables you to identify which render slave rendered each bucket 渲染输出 额外的渲染元素的支持 - 在分开成合成渲染元素呈现完全控制 多通道扫描线与数据窗口的OpenEXR文件的输出 - 不再需要手动转换为有效地处理了多通道的OpenEXR由V ray产生的文件以扫描线为基础的OpenEXR文件的合成应用 VrayLightSelect渲染元素 - 每个光提取的贡献,谱写了现场所有的灯重新走到一起,改变任何合成软件的实时强度。 最终的分布式渲染而造成的任何问题的解决 - 新VrayDRBucket渲染元素使您能够确定哪些使奴隶呈现每个桶 EFFECTS Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera 影响 背景虚化效果与景深 - 建立快速,现场使用的VRAY物理相机准确的基于物理的深度影响 精确的运动模糊 - 高效,准确的基于物理真实的3D运动模糊特效的VRAY物理相机 SCENE TRANSLATOR Python callback for access to and modification of the translated V-Ray scene before rendering - this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline Support for .vrscene output for rendering with V-Ray Standalone 场景译者 Python的获取和修改,然后渲染翻译的VRAY现场回调 - 这个强大的功能让您直接渲染成前修改,以适应您 的生产流水线的VRAY无缝的VRAY现场 支持。vrscene输出与V - ray独立渲染 OPTIMIZATIONS Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VrayHDRI texture On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive 优化问题 平铺的OpenEXR动态加载 - 加载平铺在与新的和改进的VrayHDRI纹理帮助飞OpenEXRs 按需加载的磁盘几何 - 用VRAY代理呈现通过存储在硬盘驱动器的几何形状记忆效率的最大数百万多边形 Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) - new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc 位移映射 - 精确地控制每个对象的基础上与VRAY位移位移额外的属性 更快的动态几何(位移,毛皮,代理,头发等)渲染 - 新的内部优化,导致更快,如位移,代理,毛皮和头发 Faster rendering of subdivision surfaces, VrayFur and Maya hair - the new improved core of V-Ray 2.0 can render VrayFur, Maya hair and render-time subdivision surfaces much faster 动态几何渲染等 更快的渲染,细分曲面,VrayFur和Maya毛发 - 新的VRAY 2.0改善核心可以渲染VrayFur,Maya头发和渲染时间细分曲面更快 TOOLS The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VrayProxy objects with significantly improved memory efficiency Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files 工具 该工具可以转换的RealFlow ply2vrmesh bin文件到vrmesh文件 - 。。随着ply2mesh工具的VRAY 2.0用户的新版本可以呈现为VrayProxy对象非常大的RealFlow模拟记忆效率显着提高发光地图浏览器扩展工具 - 允许增量合并发光贴图文件,以避免多余的信息有更多的互动手动删除不需要的样本,以及OpenGL的显示列表的应用,光缓存文件预览 Img2tiledexr工具大规模许多常见的图像格式转换为平铺OpenEXR文件 Key features may vary depending on the version of V-Ray you use. Chaos Group reserves the right to make changes in the feature list and the product itself without notice. 关键功能可能有所不同的VRAY版本使用。ChaosGroup保留权利,在功能列表中的变化和产品本身,恕不另行通知。 Rayformaya2.0重要功能 V-Ray RT和V-Ray RT GPU--从V-Ray交互式渲染系统上收获前所未有的速度和灵活性。 快速渲染动力学几何体 支持Maya 2011.5和Maya 2012的纹理快速渲染细分表面、毛发 VrayCarPaint材质--借助base、flake和coat层,创建惊人的汽车绘制纹理。 VrayToon着色器--为你的渲染增加了一个惊人的卡通效果 支持渲染Maya流体 借助Nuke置换贴图实现镜头扭曲 关闭/开启摄像机运动模糊的选项 在批渲染模式下支持Maya立体摄像机 Ptex纹理 支持散射 距离纹理——使用预先生成的纹理来创建基于场景中不同对象之间距离的广泛效果。 Sulti-sub Texture——基于对象ID来分配不同的纹理。 Light Select Render Element——提取场景中每个光子的贡献,在后期制作中改变它们的强度,并重新将它们合成到一起。 立体帮手——快速设置立体图像和动画。 镜头分析工具——轻松匹配真实世界与虚拟摄像机之间的失真。 镜头效果——增加了全部范围的光晕和强光效果
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